Nature, Ecosystems and Alchemy Sources
Last updated: August 21, 2026
- The alchemical chain
- Anomaly, event and phenomenon
- Where nature becomes economy
- Official source
- Related reading
Two related corpora sit here. The natural one covers flora, biomes and ecosystems, crystals of Xdripia, materials, magical geologies, the veins of Xsarathar, natural phenomena, telluric events and anomalies. The alchemical one covers alchemic schools, ingredients, compounds, recipes and effects. The Ecosystemic Tome reads the first; the Alchemic Ledger reads the second. The join between them is where most of the interesting material is: an ingredient is a plant or a mineral before it is a reagent.
The alchemical chain
The categories model a process, and reading them in order makes the domain legible: a school defines an approach, ingredients are inputs, compounds are what they become, recipes are the procedures, and effects are the outcomes. A claim about an alchemical result should be traceable through that chain rather than asserted from the effect alone.
Anomaly, event and phenomenon
Natural phenomena are the standing category — storms, cosmic events, world-shaping forces. Telluric events are of the world itself. Anomalies are the cases that resist classification. A place that carries all three is usually also a site of power, and worth reading from the geography side as well.
Where nature becomes economy
Magical geologies and the veins of Xsarathar connect directly to rites of extraction, tools and trade. Nature in this Universe is rarely left alone for long.
If a substance appears in both a material record and an ingredient record, read both. The properties documented are usually not the same ones.
Official source
Canonical source for this subject: Ecosystemic Tome — Codex tome. Checked 21 August 2026 — where this guide and the live service disagree, the service is right.
Related reading
- Nature, Biomes and Natural Phenomena — Flora, materials, biomes, crystals, phenomena and the sites where they concentrate.
- Starfleet, Mining and Commerce Sources — Fleet registries, ship classes, extraction rites and the records of Xdripian trade.
- Magic, Runes and Elemental Sources — Schools, spellbook, attributes, elements, runes and the instruments of destiny.