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Tales of Xdripia: Terminus Guide

Last updated: August 21, 2026

Terminus is the persistent strategy and operations vertical of Tales of Xdripia — a universe beyond the last frontier where you build colonies, command fleets, research technologies and explore unstable space. Persistent is the operative word: the world continues whether or not you are looking at it, which makes Terminus a different commitment from anything else in the Universe. It connects identity, exploration, colony development, fleet control, research, reports and a versioned game manual, and its command surfaces are reserved for authenticated players.

What this section covers

One page per command surface, explaining what each is for, what kind of decision it holds and how it relates to the others. What these pages deliberately do not contain: costs, timings, balance figures, current standings, or anything else that is either a rule or a state. Rules live in the versioned manual, which is maintained; state lives in your own session, which is yours.

Public and authenticated

The Terminus home page and the manual are the public entry. Everything operational — command centre, colonies, buildings, frontier, fleets, shipyard, research, reports, defence, seat, roster, alliances, communications and settings — sits behind identity. Workshop and release controls exist for authorised designers and are not part of the player surface.

Terminus and the Universe

The vertical draws directly on documented domains: Starfleet for ships and manufacturers, Mechanum and Cyberion for technology, celestial geography for the frontier itself. The game is an interpretation of that material, not a source for it.

Nothing in this section is current game state. Balances, costs and standings change; the manual and your own command surfaces are the only accurate sources.

In this section

  • Reports — Operational reports, individual records, and reading a world that moved while you were away.
  • Manual and Versioned Rules — The authoritative player-facing reference, and why its version matters.
  • Frontier Exploration — Exploring sectors and systems in a persistent and unstable frontier.
  • Colonies — The holdings register for worlds you hold, survey or have yet to claim.
  • Shipyard — Laying down hulls and inspecting Starfleet classes in three dimensions.
  • Seat, Commanders and Alliances — The powers that hold ground, the public register of commanders, and founding an alliance.
  • Getting Started and Connected Identity — Entering the frontier and what connected identity means for a persistent world.
  • Command Center — The operative overview of your frontier and what it is designed to surface.
  • Buildings — The colony structure ledger, its upgrade costs and its 3D dossiers.
  • Fleets and Hangar — Reviewing formations, inspecting hangar inventory and dispatching fleets.
  • Research — Developing frontier technology branches and what they gate.
  • Planetary Defense — Inbound columns, bastion works and garrison strength across your holdings.
  • Communications, Settings and Fair Play — Commander traffic, alliance channels, account settings and conduct in a shared world.

Official source

Canonical source for this subject: Terminus. Checked 21 August 2026 — where this guide and the live service disagree, the service is right.