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Physical Games

Last updated: August 21, 2026

The physical collection brings the Universe to a table: board games, card games, puzzles, and games designed for young adventurers. It is browsed by category at /physical-games/{category}, which is the right shape for the material — someone looking for a card game and someone looking for something to play with a child are not browsing the same shelf, however much the underlying world is shared.

Catalogue, not shop

This is the important boundary. The Games vertical describes what exists. Anything to do with purchase — availability, price, variants, cart, checkout, orders, shipping, returns — belongs to the Xdripian Emporium, which is the commerce vertical and the only accurate source for any of it. A catalogue page that makes a game sound appealing is not an offer.

What a physical game brings

Tabletop material tends to formalise parts of the Universe that prose leaves loose: a card game has to decide what a faction can actually do, and a board has to decide what the map means. Those decisions are game design rather than canon, which is why the Codex keeps a Game Manuals tome separate from its lore corpus.

Rules

Physical games ship with their own rules. Where the Codex describes a game, it is describing what the game depicts, not how it is played — and where the two ever seem to disagree about a mechanic, the game's own rules govern the table.

Categories and contents change as titles are published. The live catalogue is the current list; this page describes how the collection is organised.

Official source

Canonical source for this subject: Physical Games — Xdripia Games. Checked 21 August 2026 — where this guide and the live service disagree, the service is right.