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Starfleet, Mining and Trade

Last updated: August 21, 2026

Three domains that look separate are documented as one economy. Starfleet covers fleet registry, starfleet types, starship classes and manufacturers. Mining covers magical geologies, the veins of Xsarathar, rites of extraction, sacred tools and the events that attend them. Commerce covers trade, exchange and cosmic currencies. Read together they answer how the Universe moves material from where it occurs to where it is used — which is the question behind a surprising number of its conflicts.

Extraction as rite

The most distinctive part is that mining is ritual as well as industry. Rites of extraction have their own records, and sacred tools appear in both this domain and the reliquary. Taking material from the world is treated as an act with obligations attached, and the records reflect that: a geology entry may connect to a rite, an event and an institution as readily as to a fleet.

Ships and their makers

Starship classes and manufacturers are recorded separately, which allows a ship to be traced by design lineage as well as by owner. Fleet types organise them by role. This is the domain most directly mirrored in Terminus, where shipyards, hull classes and fleet formations are playable — the game's Starfleet vocabulary comes from here.

Currency and value

Cosmic currencies are documented alongside commerce and exchange. Value in the Universe is not uniform across realms, and the currency records are where that becomes explicit rather than implied.

Trade records describe the fictional economy. Nothing in this domain relates to real currencies, tokens or tradeable instruments, and the Emporium's real merchandise is a separate matter entirely.

Official source

Canonical source for this subject: Mining Tome — Codex tome. Checked 21 August 2026 — where this guide and the live service disagree, the service is right.