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Factions, Orders and Institutions

Last updated: August 21, 2026

Organised power in Tales of Xdripia comes in several forms, and the Codex keeps them apart on purpose. Factions are aligned powers with interests. Orders are formal bodies with rule, rite and membership — ten of them carry their own canonical route. Civic institutions are the machinery of settled society. And then there are the concordias: inter-faction, inter-order and inter-species agreements that record how these bodies relate when they are not in conflict. The Factions & Orders tome and the Xdripian Institutions tome read across all of it.

Why concordias are the interesting part

A world with factions is ordinary. A world that formally documents the treaties between its factions, its orders and its species is telling you what it considers historically significant: not only who fought, but who agreed, on what terms, and what survived the agreement. When tracing a conflict, the concordia records frequently explain more than the faction pages do.

Reading membership and allegiance

Allegiance is rarely singular. A character can hold a place in a lineage, a role in an order and an obligation to a faction, and those can pull against one another — which is usually the point of the story they appear in. Treat a stated allegiance as one relation among several rather than a category the person belongs to entirely.

Where authority becomes law

Factions and orders exercise power; the Lex Imperii is where power is codified. When a question shifts from "who holds this" to "by what right", it has moved from this domain into the legal one.

Society, traditions, rituals and processes are separate Codex categories from factions. A group's customs are documented apart from its politics, and reading only one gives a flattened picture.

Official source

Canonical source for this subject: Factions — Xdripian Codex. Checked 21 August 2026 — where this guide and the live service disagree, the service is right.