Skip to main content

Command Center

Last updated: August 21, 2026

The Command Center is the operative overview of the current frontier state — the surface you open first and return to between decisions. Its job is orientation: what you hold, what is happening, what needs attention. In a persistent game that role is more important than it sounds, because the interval between sessions is when things change, and an overview is how you find out what changed without walking every other surface in turn.

What an overview is for

Not for doing things, but for deciding what to do. The Command Center points at the surfaces that hold actions — colonies, fleets, research, defence — and the discipline worth adopting is to let it drive your session rather than opening surfaces by habit.

Reading it after an absence

The longer you have been away, the more it is worth reading slowly. Reports accumulate, positions move, and the frontier is described as unstable for a reason. A quick glance is how you miss the one thing that mattered.

Where the detail lives

Every summary here has a surface behind it. Colonies for holdings, buildings for structures, fleets and hangar for forces, research for technology, defence for what is coming, reports for what has already happened. This section has a page for each.

Everything the Command Center shows is your own live state. It differs between commanders and between sessions, and no documentation can describe what it will say to you.

Official source

Canonical source for this subject: Command Center — Terminus. Checked 21 August 2026 — where this guide and the live service disagree, the service is right.

  • Reports — Operational reports, individual records, and reading a world that moved while you were away.
  • Colonies — The holdings register for worlds you hold, survey or have yet to claim.
  • Getting Started and Connected Identity — Entering the frontier and what connected identity means for a persistent world.