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Communications, Settings and Fair Play

Last updated: August 21, 2026

Communications carries direct commander traffic and alliance channels; Settings holds account and experience configuration. They are grouped here because they share a theme: both are about the human side of a persistent world, and both are where a player's conduct becomes other players' experience. In a game where positions are visible and holdings are real, messages are a strategic instrument as much as a social one.

Reading commander traffic critically

Everything another commander tells you is a move. That does not make it dishonest — most of it is not — but it makes it interested. Verify claims about the frontier against your own reports and surveys before acting on them, particularly urgent ones.

Fair play in a shared world

The standards are the ordinary ones and they matter more here because the world persists. Do not exploit defects — report them. Do not impersonate other commanders. Do not use out-of-game pressure to obtain in-game outcomes. And do not treat someone's visible weakness on the public roster as licence for harassment: the register exists for strategy, not for targeting people.

Security

Terminus command surfaces are authenticated, and connected identity ties them to the wider Universe. Sign in from the site itself, never through a link in a message from another commander — a persistent game with real holdings is exactly the environment where credential theft pays.

No Terminus feature requires a recovery phrase, a private key or your password shared with anyone. A commander asking for any of them is running an attack, not a strategy.

Official source

Canonical source for this subject: Communications — Terminus. Checked 21 August 2026 — where this guide and the live service disagree, the service is right.