Shipyard
Last updated: August 21, 2026
The Shipyard is where hulls are laid down and where Starfleet classes can be inspected in 3D. It sits at the junction of two other surfaces: research determines what you are able to build, and fleet control determines what you do with it once built. A shipyard decision is therefore a prediction — you are committing production now to a capability you will want later, in a frontier that will have moved by then.
Class before hull
Inspecting a class is worth doing before committing to it. The 3D view is not decoration: it is the clearest statement of what a design is for, and in a Universe where ship classes carry documented design lineages, the shape of a hull is an argument about its purpose.
The production chain
Research unlocks, the shipyard builds, the hangar holds, fleet control commits. Each step takes time, and each is downstream of the previous one — which means a capability you want in a hurry is a capability you needed to plan two surfaces ago.
Classes in the Codex
Starship classes and manufacturers exist as Codex categories in their own right. The Universe records who builds ships and by what design descent, and that material gives the shipyard's catalogue a context the game surface does not attempt to carry.
What is buildable depends on your research state and the current manual. Nothing here is a build list.
Official source
Canonical source for this subject: Shipyard — Terminus. Checked 21 August 2026 — where this guide and the live service disagree, the service is right.
Related reading
- Fleets and Hangar — Reviewing formations, inspecting hangar inventory and dispatching fleets.
- Research — Developing frontier technology branches and what they gate.
- Starfleet, Mining and Commerce Sources — Fleet registries, ship classes, extraction rites and the records of Xdripian trade.